Material Motion Exploring solutions that will empower creators with the tools needed to describe and implement rich, interactive motion on any platform. Edit this page · History
multicasting Conclusion
Draft as of December 7, 2016


Hopefully, seeing how Observables work, under-the-hood, has helped you understand them better.

This file has over 400 lines of documentation, but the implementation fits in a tweet. To help people learn Observables, and to provide the smallest possible dependency for library authors to build on top of, we intend to keep it that way.

Please, use IndefiniteObservable to build a library of operators that you find useful, publish them to your respective package manager, and let us know what you build. If any part of this walkthrough could be more helpful, file an issue.

With love,

The Material Motion team