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GestureRecognizer RotationGestureRecognizer velocity
Status Library
Stable as of December 4, 2016 gestures
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RotationGestureRecognizer specification

This is the engineering specification for the RotationGestureRecognizer object.


A rotation gesture recognizer listens to input events and generates rotation events relative to an initial orientation.

This gesture recognizer requires two input independent event streams in order to calculate the rotation.


Is a GestureRecognizer

RotationGestureRecognizer conforms to the GestureRecognizer protocol.

Pseudo-code example:

class RotationGestureRecognizer: GestureRecognizer {

Rotation API

Expose an API for reading the current rotation of the gesture recognizer in relation to the associated element.

For two-dimensional displays the rotation should be expressed in terms of the z coordinate space.

class RotationGestureRecognizer {
  func rotation() -> Number

Velocity API

Expose an API for reading the current angular velocity of the input events in relation to the associated element.

TODO: Spec out an implementation for calculating velocity.

class RotationGestureRecognizer {
  func velocity() -> Number

Recognition threshold API

Expose an API for setting the rotation threshhold that must be passed before this gesture recognizer begins emitting Changed gesture events.

The default value is platform-dependent.

class RotationGestureRecognizer {
  var recognitionThreshold: Vector

Event algorithm

When two input streams are registered with the gesture recognizer then a vector should be calculated from the first stream’s position to the second’s. This is the reference vector.

Calculate a new vector from the first event stream’s position to the second on each new event. The generated rotation gesture event value is the angle of rotation from the reference vector to the new vector.