Material Motion Exploring solutions that will empower creators with the tools needed to describe and implement rich, interactive motion on any platform. Edit this page · History

August 11-17, 2016

Hackweek summary

The core team met in San Francisco last week for an in-person hackathon. Here’s the summary of things we explored:

  • Composability of plans/performers. Read the spec.
  • Tossable demo built for Android and iOS.
  • Draggable demo built for Web.
  • Expanding cards interaction for iOS.
  • Implementation of an animation using Material Motion in a Swift Playground.

Composability is the highlight of the week. This feature is what will allow us to create platform-agnostic motion families.


🏠 NYC core team members back in NYC.

🏎 Roadmap πŸ—Ί

          runtime         transitions catalog
         /               /
android πŸŽ‰------πŸ“------🚩    🌱       🌱
apple   πŸŽ‰------πŸ“------🚩     open terrain

web     πŸŽ‰------πŸ“                🌱

🌟 Starmap πŸ—Ί

πŸ“ Drafting the Motion family and Serialization spec.

πŸ“ Drafting the Gesturable motion family.

πŸ“ Defining our tech stack and ownership areas. The goal is to ensure that we have discrete areas of ownership for new team members.

Bridge motion families are libraries that allow material motion users to incorporate existing platform animation and interaction libraries.

Material motion families are our platform-agnostic libraries.

Android platform

πŸŽ‰ Prototyping Tossable demo.

πŸŽ‰ Runtime now supports composable plans.

πŸ“ Motion family Physics.

πŸ“ Motion family Gestural.

πŸ“ Physics engine library.

πŸ“ Gestural library - PanGestureDetector.

Apple platforms

πŸŽ‰ Runtime now supports composable plans.

πŸŽ‰ Gestures motion family now available.

πŸŽ‰ POP motion family now available.

Web frameworks

πŸ“ Prototyping Circles interaction.


πŸ“ Improving our team onboarding documentation and tools as we’ve been taking on new 20%’ers.

Learn more

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