We use case studies to validate the feasibility of various experiences with Material Motion.
Movement from one location to another following an arc path.
A contextual transition in which the center of the context moves along an arc path.
A radial menu with options that gravitate towards the user’s touch.
A badge or award is shown and an animation, likely a particle animation, is initiated. The animation could loop or be a one-off.
Mobile only. A sheet is animated from the bottom of the screen up to cover the full screen. May be driven by a gesture. Gesture should feed continuously into scrolling of the sheet’s content.
When viewing long content, scrolling to the top of the content should overshoot with a bounce, showing the underlying content in order to indicate that the sheet can be dismissed if grabbed again and tossed downard.
A transition in which a variety of on-screen objects show anticipation and then swoop off-screen while the incoming view fades in.
A horizontal paginated scroll view that transforms pages as they move to the center of the screen.
A transition that coordinates a variety of animations to create a perception of contextual expansion. May include:
Items in a list can be expanded and collapsed in order to view more detailed contents.
Photos in a grid can be expanded and collapsed in order to reveal more detailed contents.
Photos in a grid can be expanded and collapsed in order to reveal more detailed contents.
A slider control that, when selected, expands outward and changes its value according to drags along a given axis.
A dialog expands from a location and reveals contents that can be dismissed with a tap or a gesture.
A cell in a list can be dragged offscreen. If the cell can’t be dragged offscreen, it shows resistance.
A swarm of floating hearts appears from the bottom of the screen and floats up and beyond the top of the screen. Individual hearts can be grabbed.
A grid of items fades in or out in a radial wave pattern.
A modal dialog that can be dismissed with gestures.
A video player that can be collapsed to the corner of the screen. It’s possible to:
It’s important that the video, if playing, does not stop or stutter while being animated or moved.
A button that attracts attention by expanding, shaking, and generating waves of ink.
A drawer is dragged/animated out from the edge of the screen and a scrim overlay is optionally shown over the underlying content. Tapping on the scrim will dismiss the drawer. Dragging the drawer will allow you to dismiss it as well. Attempting to drag the drawer beyond the edge of the screen will make it rubber band.
Allows the user to directly manipulate a variety of stickers place on the screen using one or two finger gestures. Whichever top-most sticker is at the center of a multi-finger gesture should be the sticker that is manipulated.
A transition that pushes the underlying content into the screen while sliding the incoming content up from the bottom of the screen. May be dismissable with gestures like a sliding drawer.
This study could be thought of as a variant of the more abstract sliding drawer case study.