Material Motion Exploring solutions that will empower creators with the tools needed to describe and implement rich, interactive motion on any platform. Edit this page · History

January 26-February 01, 2017

Want to contribute? Check out our Android and iOS milestones, many of which are ready for someone to take ownership of. Also check out our newbie-friendly tasks.


This weekly update captures what changed in a given week across the Material Motion ecosystem.

Check out current focus to see what we’re working on next.

Check out stability to learn about the current state of each feature.

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Android platform

🎉 Formalized Interaction type. Enable constraints via chaining of operators.

🎉 Implemented directly manipulable interactions.

The source:

runtime.addInteraction(new DirectlyManipulable(), target);

You can add a lockToYAxis constraint:

The source:

DirectlyManipulable interaction = new DirectlyManipulable();

interaction.draggable.compose(lockToYAxis(0f));

runtime.addInteraction(interaction, target);

Apple platforms

📝 Continued improvements to L1/L2 APIs.

🎉 Implemented an interactive “push back” transition example.

The source:

func willBeginTransition(_ transition: Transition, runtime: MotionRuntime) {
  let bounds = transition.containerView().bounds
  runtime.add(spring(back: bounds.height + transition.fore.view.layer.bounds.height / 2,
                     fore: bounds.midY,
                     transition: transition),
              to: runtime.get(transition.fore.view.layer).positionY)

  runtime.add(spring(back: 1, fore: 0.95, transition: transition),
              to: runtime.get(transition.back.view.layer).scale)
}

🎉 Implemented a contextual photo transition, complete with flick-to-dismiss and the ability to cancel the transition by dragging the photo back to the center of the screen.

🎉 Implemented a sticker editor interaction.

Example code:

runtime.add(DirectlyManipulable(targetView: stickerView), to: stickerView)

Web frameworks

🎉 Tappable Bottom Sheet transition working

Current state

Android platform support

Library Build status Coverage Version Issues
catalog-android passing 0%   0 open
conventions-android       0 open
expression-android       2 open
family-direct-manipulation-android passing 100% v1.2.0 2 open
family-rebound-android passing 100% v1.1.0 3 open
family-tween-android passing 100% v2.1.0 2 open
gestures-android passing 91% v1.0.0 4 open
indefinite-observable-android passing 100% v2.0.0 0 open
runtime-android passing 95% v6.0.1 13 open
streams-android passing 39% v1.0.0 14 open
transitions-android       9 open

Apple platform support

Library Build status Coverage Version Platforms Docs Issues
catalog-swift passing         10 open
conventions-objc           0 open
coreanimation-swift passing 61% v2.0.0 ios   6 open
coreanimation-transitions-swift passing 84% v1.0.0 ios -1% 0 open
direct-manipulation-swift passing 84% v1.1.0 ios   5 open
indefinite-observable-swift passing 100% v3.1.0 ios / osx 54% 0 open
pop-swift passing 42%     21% 6 open
pop-transitions-swift passing 71% v1.0.0 ios   0 open
runtime-objc passing 91% v6.0.1 ios 100% 16 open
streams-swift [-passing-]{+canceled+} [-12%-]{+10%+}       [-2-]{+8+} open
transitions-objc passing 48% v1.1.0 ios 90% 5 open

Web platform support

Library Build status Coverage Version Issues
indefinite-observable-js passing 100% v1.0.1 3 open
material-motion-js passing     41 open
streams-experiment-js       1 open

Misc libraries

Library Build status Coverage Version Issues
apidiff passing 86% v1.0.0 11 open
chrome-inspector       4 open
ci-staging-area       0 open
direct-web       0 open
hubot       0 open
material-motion       37 open
milemarker       18 open
sprints       32 open
starmap       48 open
sublime       4 open
tools       100 open

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