Material Motion Exploring solutions that will empower creators with the tools needed to describe and implement rich, interactive motion on any platform. Edit this page · History

generics

We use generics across all platforms in order to support strongly-typed systems. This document defines the names we use and what their intended uses are.

Generic names

T: a value type.

U: a mapped value type.

O: an object type.

Examples

map from T to U.

A property for an object O with a value T.