Material Motion Exploring solutions that will empower creators with the tools needed to describe and implement rich, interactive motion on any platform. Edit this page · History

Motion interchange specification

The motion interchange defines a concise format for representing motion information. The goals of the interchange are to be compact and contextually-flexible.

Motion acceleration profile

A description of a motion acceleration profile includes the following traits:

  • Type: instant, bezier, or spring.
  • Four values of type-relevant data.
struct MotionAccelerationProfileType {
  case instant
  case bezier
  case spring
}

struct MotionAccelerationProfile {
  let type: MotionAccelerationProfileType
  let data: (Float, Float, Float, Float)
}

Data meaning

Instant: the data values are ignored.

Bezier: The cubic bezier formula consists of four two-dimensional points pt0, pt1, pt2, and pt3. The data values correspond to (pt1.x, pt1.y, pt2.x, pt2.y).

Spring: A spring simulation consists of three variables: mass, stiffness, and damping. The data values correspond to (mass, stiffness, damping, <ignored>).

Motion repetition

A description of motion’s repetition includes the following traits:

  • Type: none, count, or duration.
  • An amount.
  • Whether or not the animation reverses itself upon reaching the end.
struct MotionRepetitionType {
  case none
  case count
  case duration
}

struct MotionRepetition {
  let type: MotionRepetitionType
  let amount: Float
  let autoreverses: Bool
}

Motion timing

An animation’s timing defines its delay, duration, acceleration profile, and repetition. This is a composite structure of the above types.

struct MotionTiming {
  let delay: Float
  let duration: Float
  let accelerationProfile: MotionAccelerationProfile
  let repetition: MotionRepetition
}